Updated for 1.6
- Bump Dependency - Bump target framework to NET6.0 - Replace getExtraMillisecondsPerInGameMinuteForThisLocation with corresponding property
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@ -9,7 +9,7 @@ namespace Relativity
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public class ModEntry : Mod
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public class ModEntry : Mod
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{
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{
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// GTI = GameTickInterval, STP = ShouldTimePass
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// GTI = GameTickInterval, STP = ShouldTimePass
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private static int LocalGTI => 7000 + (Game1.currentLocation?.getExtraMillisecondsPerInGameMinuteForThisLocation() ?? 0);
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private static int LocalGTI => 7000 + (Game1.currentLocation?.ExtraMillisecondsPerInGameMinute ?? 0);
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private static bool LocalSTP => Game1.shouldTimePass(true);
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private static bool LocalSTP => Game1.shouldTimePass(true);
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private readonly Dictionary<long, (bool STP, int GTI)> playerTimeData = new();
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private readonly Dictionary<long, (bool STP, int GTI)> playerTimeData = new();
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@ -1,11 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net5.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.0.1" />
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.1.1" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Relativity",
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"Name": "Relativity",
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"Author": "AdroSlice",
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"Author": "AdroSlice",
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"Version": "1.0.1",
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"Version": "1.0.2",
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"Description": "Slows down multiplayer time based on how many players would normally not have time pass in singleplayer.",
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"Description": "Slows down multiplayer time based on how many players would normally not have time pass in singleplayer.",
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"UniqueID": "AdroSlice.Relativity",
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"UniqueID": "AdroSlice.Relativity",
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"EntryDll": "Relativity.dll",
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"EntryDll": "Relativity.dll",
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