adro
9a02f8008c
- Bump Dependency - Bump target framework to NET6.0 - Replace getExtraMillisecondsPerInGameMinuteForThisLocation with corresponding property
76 lines
3.0 KiB
C#
76 lines
3.0 KiB
C#
using System.Linq;
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using System.Collections.Generic;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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namespace Relativity
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{
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public class ModEntry : Mod
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{
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// GTI = GameTickInterval, STP = ShouldTimePass
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private static int LocalGTI => 7000 + (Game1.currentLocation?.ExtraMillisecondsPerInGameMinute ?? 0);
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private static bool LocalSTP => Game1.shouldTimePass(true);
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private readonly Dictionary<long, (bool STP, int GTI)> playerTimeData = new();
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public override void Entry(IModHelper helper)
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{
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Helper.Events.Multiplayer.ModMessageReceived += Multiplayer_ModMessageReceived;
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Helper.Events.Multiplayer.PeerDisconnected += Multiplayer_PeerDisconnected;
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Helper.Events.Multiplayer.PeerConnected += Multiplayer_PeerConnected;
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Helper.Events.GameLoop.UpdateTicking += GameLoop_UpdateTicking;
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Helper.Events.Player.Warped += Player_Warped;
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}
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private void Player_Warped(object sender, WarpedEventArgs e) =>
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UpdatePeerData(e.Player.UniqueMultiplayerID, (LocalSTP, LocalGTI));
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private void Multiplayer_PeerConnected(object sender, PeerConnectedEventArgs e) =>
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UpdatePeerData(e.Peer.PlayerID, (LocalSTP, LocalGTI));
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private void Multiplayer_PeerDisconnected(object sender, PeerDisconnectedEventArgs e) =>
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UpdatePeerData(e.Peer.PlayerID, null);
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private void Multiplayer_ModMessageReceived(object sender, ModMessageReceivedEventArgs e)
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{
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if (!Context.IsMainPlayer || e.FromModID != ModManifest.UniqueID) return;
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if (e.Type == "TimeData") UpdatePeerData(e.FromPlayerID, e.ReadAs<(bool, int)>());
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}
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private void UpdatePeerData(long playerID, (bool, int)? data)
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{
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if (!Context.IsMainPlayer)
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{
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Helper.Multiplayer.SendMessage(data, "TimeData", new[] { ModManifest.UniqueID }); ;
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return;
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}
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if (data == null) playerTimeData.Remove(playerID);
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else playerTimeData[playerID] = ((bool, int))data;
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}
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private bool prevSTP = false;
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private float totalElapsedGTI = 0;
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private void GameLoop_UpdateTicking(object sender, UpdateTickingEventArgs e)
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{
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if (!Context.IsWorldReady || !Context.IsMultiplayer) return;
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if (LocalSTP != prevSTP)
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UpdatePeerData(Game1.player.UniqueMultiplayerID, (prevSTP = LocalSTP, LocalGTI));
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if (!Context.IsMainPlayer) return;
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if (float.IsNaN(totalElapsedGTI)) totalElapsedGTI = 0;
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float players = playerTimeData.Count;
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float active = playerTimeData.Count(x => x.Value.STP);
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totalElapsedGTI += Game1.gameTimeInterval * (active / players);
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Game1.gameTimeInterval = 0;
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float averageGTI = playerTimeData.Sum(x => x.Value.GTI) / players;
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if (totalElapsedGTI >= averageGTI)
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totalElapsedGTI -= Game1.gameTimeInterval = (int) averageGTI;
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}
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}
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}
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